IEEE Transactions on Computational Intelligence and AI in Games
Impact Factor & Key Scientometrics

IEEE Transactions on Computational Intelligence and AI in Games
Overview

Impact Factor

NA

H Index

0

Impact Factor

NA

I. Basic Journal Info

Country

United States
Journal ISSN: 1943068X, 19430698
Publisher: Institute of Electrical and Electronics Engineers
History: 2009-ongoing
Journal Hompage: Link
How to Get Published:

Research Categories

Scope/Description:

Cessation. The IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG) publishes archival journal quality original papers in computational intelligence and related areas in artificial intelligence applied to games, including but not limited to videogames, mathematical games, human–computer interactions in games, and games involving physical objects. Emphasis is placed on the use of these methods to improve performance in and understanding of the dynamics of games, as well as gaining insight into the properties of the methods as applied to games. It also includes using games as a platform for building intelligent embedded agents for the real world. Papers connecting games to all areas of computational intelligence and traditional AI are considered.

II. Science Citation Report (SCR)



IEEE Transactions on Computational Intelligence and AI in Games
SCR Impact Factor

IEEE Transactions on Computational Intelligence and AI in Games
SCR Journal Ranking

IEEE Transactions on Computational Intelligence and AI in Games
SCImago SJR Rank

SCImago Journal Rank (SJR indicator) is a measure of scientific influence of scholarly journals that accounts for both the number of citations received by a journal and the importance or prestige of the journals where such citations come from.

NA

IEEE Transactions on Computational Intelligence and AI in Games
Scopus 2-Year Impact Factor Trend

Note: impact factor data for reference only

IEEE Transactions on Computational Intelligence and AI in Games
Scopus 3-Year Impact Factor Trend

Note: impact factor data for reference only

IEEE Transactions on Computational Intelligence and AI in Games
Scopus 4-Year Impact Factor Trend

Note: impact factor data for reference only

IEEE Transactions on Computational Intelligence and AI in Games
Impact Factor History

2-year 3-year 4-year
  • 2022 Impact Factor
    NA NA NA
  • 2021 Impact Factor
    NA NA NA
  • 2020 Impact Factor
    NA NA NA
  • 2019 Impact Factor
    0 0 0
  • 2018 Impact Factor
    0 0 0
  • 2017 Impact Factor
    0 0 0
  • 2016 Impact Factor
    0 0 0
  • 2015 Impact Factor
    0 0 0
  • 2014 Impact Factor
    0 NA NA
  • 2013 Impact Factor
    0 NA NA
  • 2012 Impact Factor
    0 NA NA
  • 2011 Impact Factor
    0 NA NA
  • 2010 Impact Factor
    0 NA NA
  • 2009 Impact Factor
    NA NA NA
  • 2008 Impact Factor
    NA NA NA
  • 2007 Impact Factor
    NA NA NA
  • 2006 Impact Factor
    NA NA NA
  • 2005 Impact Factor
    NA NA NA
  • 2004 Impact Factor
    NA NA NA
  • 2003 Impact Factor
    NA NA NA
  • 2002 Impact Factor
    NA NA NA
  • 2001 Impact Factor
    NA NA NA
  • 2000 Impact Factor
    NA NA NA
Note: impact factor data for reference only

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Impact Factor

Impact factor (IF) is a scientometric factor based on the yearly average number of citations on articles published by a particular journal in the last two years. A journal impact factor is frequently used as a proxy for the relative importance of a journal within its field. Find out more: What is a good impact factor?


III. Other Science Influence Indicators

Any impact factor or scientometric indicator alone will not give you the full picture of a science journal. There are also other factors such as H-Index, Self-Citation Ratio, SJR, SNIP, etc. Researchers may also consider the practical aspect of a journal such as publication fees, acceptance rate, review speed. (Learn More)

IEEE Transactions on Computational Intelligence and AI in Games
H-Index

The h-index is an author-level metric that attempts to measure both the productivity and citation impact of the publications of a scientist or scholar. The index is based on the set of the scientist's most cited papers and the number of citations that they have received in other publications

0

IEEE Transactions on Computational Intelligence and AI in Games
H-Index History