Computer Animation and Virtual Worlds
Impact Factor & Key Scientometrics

Computer Animation and Virtual Worlds
Overview

Impact Factor

1.02

H Index

53

Impact Factor

1.28

I. Basic Journal Info

Country

United States
Journal ISSN: 15464261
Publisher: John Wiley & Sons Inc.
History: 2004-ongoing
Journal Hompage: Link
How to Get Published:

Research Categories

Scope/Description:

With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.

II. Science Citation Report (SCR)



Computer Animation and Virtual Worlds
SCR Impact Factor

Computer Animation and Virtual Worlds
SCR Journal Ranking

Computer Animation and Virtual Worlds
SCImago SJR Rank

SCImago Journal Rank (SJR indicator) is a measure of scientific influence of scholarly journals that accounts for both the number of citations received by a journal and the importance or prestige of the journals where such citations come from.

0.225

Computer Animation and Virtual Worlds
Scopus 2-Year Impact Factor Trend

Note: impact factor data for reference only

Computer Animation and Virtual Worlds
Scopus 3-Year Impact Factor Trend

Note: impact factor data for reference only

Computer Animation and Virtual Worlds
Scopus 4-Year Impact Factor Trend

Note: impact factor data for reference only

Computer Animation and Virtual Worlds
Impact Factor History

2-year 3-year 4-year
  • 2023 Impact Factor
    1.325 1.285 1.323
  • 2022 Impact Factor
    1.366 1.454 1.6
  • 2021 Impact Factor
    1.28 1.266 1.274
  • 2020 Impact Factor
    1.248 1.277 1.3
  • 2019 Impact Factor
    1.104 1.229 1.174
  • 2018 Impact Factor
    1.046 1.056 1.023
  • 2017 Impact Factor
    1.048 1.045 1.081
  • 2016 Impact Factor
    0.736 0.829 0.836
  • 2015 Impact Factor
    0.79 0.869 0.921
  • 2014 Impact Factor
    0.963 NA NA
  • 2013 Impact Factor
    1.045 NA NA
  • 2012 Impact Factor
    0.829 NA NA
  • 2011 Impact Factor
    0.954 NA NA
  • 2010 Impact Factor
    1.438 NA NA
  • 2009 Impact Factor
    1.148 NA NA
  • 2008 Impact Factor
    1.165 NA NA
  • 2007 Impact Factor
    1.252 NA NA
  • 2006 Impact Factor
    1.569 NA NA
  • 2005 Impact Factor
    1.456 NA NA
  • 2004 Impact Factor
    0.941 NA NA
  • 2003 Impact Factor
    0.92 NA NA
  • 2002 Impact Factor
    0.5 NA NA
  • 2001 Impact Factor
    0.769 NA NA
  • 2000 Impact Factor
    0.727 NA NA
Note: impact factor data for reference only

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Impact Factor

Impact factor (IF) is a scientometric factor based on the yearly average number of citations on articles published by a particular journal in the last two years. A journal impact factor is frequently used as a proxy for the relative importance of a journal within its field. Find out more: What is a good impact factor?


III. Other Science Influence Indicators

Any impact factor or scientometric indicator alone will not give you the full picture of a science journal. There are also other factors such as H-Index, Self-Citation Ratio, SJR, SNIP, etc. Researchers may also consider the practical aspect of a journal such as publication fees, acceptance rate, review speed. (Learn More)

Computer Animation and Virtual Worlds
H-Index

The h-index is an author-level metric that attempts to measure both the productivity and citation impact of the publications of a scientist or scholar. The index is based on the set of the scientist's most cited papers and the number of citations that they have received in other publications

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Computer Animation and Virtual Worlds
H-Index History